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Me in a nutshell

Born and raised on the island of Penang, Malaysia, I moved to Utah at the age of 13. I'm an international, game development student at the University of Utah.

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My focus may be on lighting but I'm always dabbling and expanding my skills. I love learning, receiving feedback, and helping out others when I can.
 

I believe that the animation industry is built on cooperation and that's a way of life I want to foster wherever I go.

tl;dr timeline

2021:  I interned at Insomniac Games for the summer as a lighting artist!

 

2020: Working towards a Master's in Game Development at the U of U.

 

2019-2020: Interned on the AAA game, Hogwarts: Legacy

 

2018-2019: Worked on the Student Academy Award finalist, Death and Delilah.

                   Graduated BYU animation.

 

2017: Pixar Undergraduate Program Intern.

          Worked on the Student Academy award-winning short film, Grendel.

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