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Me in a nutshell

Born and raised on the island of Penang, Malaysia, I moved to Utah at the age of 13. I'm an international, game development student at the University of Utah.

My focus may be on lighting but I'm always dabbling and expanding my skills. I love learning, receiving feedback, and helping out others when I can.
 

I believe that the animation industry is built on cooperation and that's a way of life I want to foster wherever I go.

tl;dr timeline

2021:  I interned at Insomniac Games for the summer as a lighting artist!

 

2020: Working towards a Master's in Game Development at the U of U.

 

2019-2020: Interned on the AAA game, Hogwarts: Legacy

 

2018-2019: Worked on the Student Academy Award finalist, Death and Delilah.

                   Graduated BYU animation.

 

2017: Pixar Undergraduate Program Intern.

          Worked on the Student Academy award-winning short film, Grendel.

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